Arrive on Mars. Discover the unknown. Create — and, step by step, make Mars a home.
You're aboard the spaceship Vibe-1, heading for Mars. The landing zone is blocked, and only the hero you build can go down and clear the way. Snap it together from blocks, tell it what to do in one sentence, watch your words turn into code — and send it charging out to fix the problem.
LV1 is free · No sign-up · Plays in a desktop or tablet browser
Plays in English and Traditional Chinese. On a phone you can read this page; play on a computer or tablet.
> The story
Arrive → Discover → Create
Make Mars Home is one long Mars adventure. At first you just want to land safely. Once you're there, you start wondering what else is out here. And in the end, you build things of your own.
Every part of the story brings a new problem — and code is the superpower you use to solve it.
Playable now
Arrive
Can we make it to Mars?
Clear a landing zone for Vibe-1: smash a boulder, clear a rockfall, cross a canyon, wake the landing beacon — then fly Vibe-1 through the meteors to Mars.
Future vision
Discover
What's really out there?
Head beyond the landing zone to explore and find answers. Where the story goes next, we're still writing.
Future vision
Create
Could this be my world too?
Build machines, power, a base and systems that run on their own — bit by bit making Mars a place where people might one day live.
> Playable now
LV1 · Smash Lab
In LV1, Vibe-1 can't land safely yet. Your hero goes down to the surface first and clears the landing zone, one stage at a time — and then you fly Vibe-1 all the way to Mars.
1
The Boulder
A giant boulder blocks the landing zone. Set the speed and angle, charge up, let go, and smash it.
</> Change a number, get a different result
2
The Rockfall
A whole row of rock pillars comes down. Smashing them one by one is slow — so let your hero repeat it.
</> Repeat
3
The Canyon
The ground cracks open into a deep canyon. What does your hero do first, and what next, to make it across?
</> Sequence
4
The Landing Beacon
Light up four sensors one after another to wake the landing beacon, so Vibe-1 knows exactly where to land.
</> When something happens, do something
5
The Final Flight
Fly Vibe-1 through the meteors to Mars — and teach it in your own words to follow the route and dodge meteors on its own.
</> Say it once, let it run
★
Next chapter: LV2
After you reach Mars, the story goes on — LV2 is still being made and isn't playable yet.
You can do all of this in LV1 today — and it grows bigger from here.
Build your hero
In LV1 now
Snap together a hero only you would make — wheels, rockets, your call.
Later
Build rovers, robots and the pieces of a base.
Say it in your words
In LV1 now
Say an idea, see the matching code appear, and watch your hero do it.
Later
Use the same words to direct more and more machines.
Fly Vibe-1
In LV1 now
In LV1’s final stage you fly Vibe-1 through the meteors yourself — and can teach it in your own words to follow the route and dodge on its own.
Later
Drive a rover farther out to look for useful resources.
Let it run
In LV1 now
At the landing beacon your hero learns “when a sensor lights up, go to the next one”; in the final flight Vibe-1 flies by the rules you gave it.
Later
Let robots — and a whole base — run on the rules you write.
> Characters and your creations
On Mars, you're not on your own
Vibe-1
Your spaceship
Carries you and V-Bot to Mars. In LV1’s final stage, you fly it to Mars yourself.
V-Bot
Your mission buddy
Gives hints, cheers you on, and tells you to try another way and go again — but leaves the answers for you to find.
Your Hero
The machine you build
Every child's hero is different. Save your heroes and bring them back to change them later.
※ Right now V-Bot speaks from a script, not from an AI that thinks for itself. Heroes are saved in this device's browser — no account needed.
> The long mission
Make Mars a home
Future vision
LV1 answers one question: can we make it to Mars? After that, the story grows new questions, one step at a time:
Can we explore here?
Can we build here?
Can robots help?
Can our systems run by themselves?
One day, could people come and live here too?
※ This is the future vision — it isn't playable yet. The story and gameplay after LV1 are still being designed, and what's in them and in what order may change.
※ Mars is a real place. When the game talks about real science, we keep it true; when the game is imagining, it lets kids know it's imagining.
> For parents
What parents ask
Make Mars Home isn't a coding course. It's a game where kids explore and solve problems through play, story and making things — and write code in their own words along the way.
What age is it for?
Designed primarily for kids ages 6–10. We recommend a grown-up takes a look too, especially the first time.
What will my child learn?
Kids describe what they want in their own words, and the matching code appears on screen. Playing LV1, they naturally run into values, repetition, sequence and events, and finally teach Vibe-1 how to fly in their own words — no syntax to memorize, no tests.
Is there a sign-up or a cost?
No. LV1 is free and opens straight away, no account needed. Nothing on the site is for sale right now.
What happens to my child's data?
Playing needs no account, and we don't collect a child's name, birthday or address. The heroes a child builds, and anything typed in the game, stay in this device's browser. The site only keeps an email address if a grown-up chooses to leave one. It also uses anonymous page-view analytics — the privacy notice has the details.
What devices does it work on?
Web browsers on computers (desktop or laptop) and tablets. Phones can browse the site, but the game doesn't support phone screens yet.
What languages?
English and Traditional Chinese. Switch anytime with the language menu at the top of the page.
Make Mars Home is the first game from VibeCoding Game
VibeCoding Game is a game platform where kids learn to code by creating. Make Mars Home is its first game, and Mission Mars is that game's first chapter.
Ready to head out?
About a minute from first touch to first smash. No sign-up.