MISSION 01 · MARS
Get to Mars. Clear the landing zone.
Build your own machine, tell it what to do in one sentence, then watch it charge out and smash the giant rock apart.
Free to play · No sign-up required

MISSION 01 · MARS
Mission Mars
Land on Mars and work through 10 levels. LV1 is playable now; the rest open up over time.
Playable nowLV1 · Smash LabBuild a hero → tell it what you want → smash the rock apart- LV2Coming soon
- LV3Future mission
- LV4Future mission
- LV5Future mission
- LV6Future mission
- LV7Future mission
- LV8Future mission
- LV9Future mission
- LV10Future mission
1 of 10 levels playable
WHAT IT FEELS LIKE
Not a lesson. You make a thing, then see what happens.
Build
Drag blocks together into a machine only you would make.
Say it
“Go faster.” “Add a rocket.” Just say it — no syntax.
Watch it come alive
Your words turn into code, and the machine follows it.
Take the shot
Charge up, let go, blast the rock into rubble.
const hero = { blocks: 9, wheels: 2, rockets: 1 };
smash(hero); // what you just did, in a few lines
V-BOT ONLINE
V-Bot runs the mission with you.
It nudges, it cheers, it tells you to try another way and go again.
Right now V-Bot speaks from a script, not from an AI that thinks for itself — that comes later. Watch it grow up as the missions do.
30 SECONDS FOR GROWN-UPS
VibeCoding Game is a vibe coding game for kids: they build something, describe a change in plain words, watch it happen — and pick up coding naturally through play.
Kids think they're just playing.
In the same loop they're running into events, variables, physics, interfaces, logic — and the feeling that changing one thing changes everything downstream.
No curriculum, no progress bar, no test. It has to be fun to stick.
Curious how kids actually learn through vibe coding? Learn how vibe coding works for kids →
LAUNCH READY
LAUNCH READY
Ready?
About a minute from first touch to first smash. No sign-up.
Start the mission · Mission Mars
